Settings
Video Game: EA Sports' Madden NFL 24
Gaming Console: PlayStation 5
Gameplay Difficulty Level: All-Madden
Quarter Length: 15 minutes
Player Min Speed Threshold: 80
Homefield Advantage Effects: On
Gameplay Sliders: TBD
Gameplay Restrictions
- No switching players on offense or defense after the snap with exception being on offense during designed jump ball situations (ie goal-line fade).
- No unusual moving of defensive players pre-snap (ie moving a player with deep third responsibility close to the LOS)
- No hot routes allowed on offense or defense. Defense allowed to shift to adjust to offense formation or game situation.
- Must mix up the snap cadence on offense in order to simulate real-game scenarios and be susceptible to false start penalties.
- Cannot use directional aim (left stick) when kicking. Must use kicking meter as method to direct the kick.
- No audibling on the road.
- Audibling is limited to quick audibles (ie: run play, quick pass, man coverage) only under the following circumstances:
- Defense is overloaded to one side. QB is allowed to flip the run play.
- Defense is playing press coverage on a WR screen/bubble play. QB is allowed to audible to a run.
- Defense is showing blitz on a run headed towards the player(s) showing blitz. QB is allowed to flip the run play.
- Offense is lining up in an empty set on a play where a blitz is called. Defense is allowed to audible out of the blitz.
- Offense is lining up in the wildcat formation. Defense is allowed to audible to a blitz.
- Offense has overloaded one side of the football. Defense is allowed to audible to man coverage in order to match leverage.
- Cannot utilize the pre-snap coach view (reveals play being run) on offense. Allowed once per play on defense and an additional time if the offense changes formation/motions.
- Play selection is limited to the first page of recommended plays on offense and defense.
- Can overrule AI fourth down decision once per half. In those situations, offense must run a play from the recommended plays section (any page).
Roster Management Restrictions
- Must prioritize using Practice Squad to handle mid-season injuries as opposed to free agents.
- Players poached from another team's practice squad must spend at least four weeks on the active roster before being demoted back to practice squad or be released back into free agency for at least one simulated week.
- Can only enter re-signing negotiations prior to off-season with one player rated 90-99, one player from offense and defense rated 80-89 and two players (offense or defense) rated 70-79.
- During off-season, allowed to extend extension offer to one player of any rating who has not previously been negotiated with.
- Limited to two offers during off-season free agency to players rated over 90 overall. If team lost a player rated over 90 overall to free agency, team receives an additional offer to use.
- Limited to five offers during off-season free agency to players rated over 85 overall. If team lost a player rated over 85 overall to free agency, team receives an additional offer to use.
- No trading of players for draft picks once draft has begun.