Strength in Unity.

This is where to post any NFL or NCAA football franchises.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:39

Image

Settings
Video Game: EA Sports' NCAA Football '14
Gaming Console: Playstation 3
Gameplay Difficulty Level: Heisman
Recruiting Difficulty Level: Heisman
Quarter Length: 8 minutes
Gameplay Speed: Normal
Player Min Speed Threshold: 80
Homefield Advantage Effects: On (Please note that no head coaching skills are applied towards game management)
Ice the Kicker: On (Please note that no head coaching skills are applied towards game management)
Gameplay Sliders: Custom
Offside: 100
False Start: 91 100
Holding: 92 100
Facemask: 50
Offensive Pass Interference: 98
Defensive Pass Interference: 99
KR/PR Interference: 60
Clipping: 54 70
Intentional Grounding: 54
Roughing the Passer: 54
USER/CPU
QB ACC 5/5
PASS BLOCK 30/45 50
CATCHING 0/40 50
RB ABILITY 30/70
RUN BLOCKING 5/25 50
COVERAGE 50/30 100
INT 35/35
RUSH DEF 25/100
TKL 30/100
FG POW 45/45
FG ACC 0/50
PUNT POW 45/45
PUNT ACC 0/40
New slider value in preview
Coach Progression: Slow

Dynasty Gameplay Restrictions
- No switching players on offense or defense after the snap with exception being on offense during designed jump ball situations (ie goal-line fade).
- No unusual moving of defensive players pre-snap (ie moving a player with deep third responsibility close to the LOS)
- Must use coordinator's playbook. If coordinator is fictional, must use generic or custom playbook.
- No audibling with first year starters at QB for offense and MLB/S on defense. No hot routes allowed on offense or defense. Defense allowed to shift to adjust to offense formation or game situation.
- No audibling on the road.
- Audibling is limited to quick audibles (ie: run play, quick pass, man coverage) only under the following circumstances:
- Defense is overloaded to one side. QB is allowed to flip the run play or audible to another play using quick audibles.
- Defense is playing press coverage on a WR screen/bubble play. QB is allowed to audible to a run or another pass.
- Defense is showing blitz on a run headed towards the player(s) showing blitz. QB is allowed to a pass play.
- Defense is playing single high safety on a called run play. QB is allowed to audible to a pass.
- Offense is lining up in an empty set on a play where a blitz is called. Defense is allowed to audible out of the blitz.
- Offense is lining up in the wildcat formation. Defense is allowed to audible to a blitz.
- Offense has overloaded one side of the football. Defense is allowed to audible to man coverage in order to match leverage.
- First-year starters at QB are only allowed to utilize the pre-snap coach snap (reveals play being run) once per play at home and cannot use it on the road. Multi-year starters at QB are allowed to use it twice per play at home and once per play on the road unless home field advantage has kicked in for the opposing team at which point it cannot be used until the home field advantage has gone away.
- Can only apply head coach skills points towards recruiting.
- Coordinator boosts must not be used during the season. After the final game of the season, boosts will be applied in order to maximize head coaching opportunities for coordinators.
- Cannot run same play more than twice in a single offensive drive.
- Cannot run read option play more than twice in a single offensive drive and option play cannot be called once past the opponent's 35-yard line.
- No huddle can only be used on offense within reason (game situation, stamina of players, personnel grouping, etc..) and outside of two-minute drill, can only be ran with multi-year starter at QB.
- Defense can only run base-plays when offense in no huddle and cannot change formations.
- Must mix up the snap cadence on offense in order to simulate real-game scenarios and be susceptible to false start penalties.
- Cannot use directional aim (left stick) when kicking. Must use kicking meter (right stick) as method to direct the kick.

Dynasty Roster Management Restrictions
- Minimum of 35 players on roster from state of Florida. If players leaving early/transferring cause this number to dip below 35, team must once again reach 35 limit by next recruiting cycle. Failure to do so will result in loss of scholarships (35 minus number of players from Florida) as a result of recruiting violations.
- Cannot convince players to stay.
- Cannot redshirt players that are part of two-deep depth chart (QBs exempt).
- Cannot redshirt 4-star or higher players (QBs exempt).
- Lower injury rating of all incoming freshman by: 10 points for QBs, 20 points for skill positions (RB/WR/DB), 30 points for TEs, FBs, LBs, 60 points for DLs/OLs.
- Once a player suffers an injury, their injury rating is deducted 5 points.
- If draft-eligible players rated 85 or higher suffers an injury that sidelines them for more than half of the remaining games, player will sit out rest of season.
- Draft-eligible players rated 88 or higher that choose to return to school will be inserted into a random generator to determine if they are forced to enter the draft.
- Cannot go over roster limit of 70 players. If this occurs, random generator will be ran to determine who is cut from team.

Dynasty Recruiting Restrictions
- Can only sign one JUCO player per recruiting class.
- No scouting of players during recruiting.
- Cannot target none-pipeline recruits unless in recruit's top five.
- Recruiting Board limit set to Seniors on roster + half of Juniors on roster (ie: 15 seniors + 10 juniors = 20 players in recruiting board).
- Once a player has been added to Recruiting Board, cannot be removed unless committed to another school, locked out or reached roster limit.
- Cannot offer players 4-star or higher with no other offers past Week 9.
- Cannot recruit 5-star QBs in back-to-back classes.
- Cannot sign more than one 4-star or higher QB in a given class.
- Cannot sign more than two 4-star or higher TE in a given class.
- Cannot sign more than two 4-star or higher RB in a given class.
- Cannot sign more than three 4-star or higher WRs in a given class.
- Cannot recruit ATH as QBs.
Last edited by Soapy on 06 Mar 2022, 06:36, edited 5 times in total.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:39

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Season Recaps
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Last edited by Soapy on 16 Aug 2023, 13:57, edited 12 times in total.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:39

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Recruiting Classes
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Last edited by Soapy on 16 Aug 2023, 14:00, edited 11 times in total.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:39

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Senior Classes
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Last edited by Soapy on 16 Aug 2023, 14:02, edited 10 times in total.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:40

mother.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:40

fucking.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:40

vibes.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 20:40

You may now post as you wait with anticipation.
User avatar

KimJongBaze
Posts: 1329
Joined: 27 Nov 2018, 18:31

Strength in Unity.

Post by KimJongBaze » 19 May 2020, 20:56

Put up the crosses.

Topic author
Soapy
Posts: 7015
Joined: 27 Nov 2018, 18:42

Strength in Unity.

Post by Soapy » 19 May 2020, 21:02

Chef Baze wrote:
19 May 2020, 20:56
Put up the crosses.
bro?
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