Madden/CFB slider testing.
Madden/CFB slider testing.
Here's the current set that I used for the most recent game
User:
QB Accuracy: 5
Pass Blocking: 25
WR Catching: 40
Run Blocking: 0
Ball Security: 62
Pass Defense Reaction: 65
Interceptions: 35
Pass Coverage: 85
Tacking: 45
CPU:
QB Accuracy: 20
Pass Blocking: 55
WR Catching: 60
Run Blocking: 98
Ball Security: 55
Pass Defense Reaction: 100
Interceptions: 35
Pass Coverage: 100
Tacking: 57
FG Power: 50
FG Accuracy: 45
Punt Power: 55
Punt Accuracy: 85
Kickoff Power: 55
----------------------
Skill Level: All Madden
Game Style: Simulation
Quarter Length: 15 minutes
Accelerated Clock: 10 seconds
Progressive Fatigue: On (having this on last year ruined lineups towards the end of the season for the CPU so I'm interested to see what happens this time)
Injuries: 9
Fatigue: 52
Min Player Speed Threshold: 99
Offside: 67
False Start: 65
Holding: 58
Face Mask: 69
DPI: 99
Block in Back: 50
Roughing the Passer: 54
User:
QB Accuracy: 5
Pass Blocking: 25
WR Catching: 40
Run Blocking: 0
Ball Security: 62
Pass Defense Reaction: 65
Interceptions: 35
Pass Coverage: 85
Tacking: 45
CPU:
QB Accuracy: 20
Pass Blocking: 55
WR Catching: 60
Run Blocking: 98
Ball Security: 55
Pass Defense Reaction: 100
Interceptions: 35
Pass Coverage: 100
Tacking: 57
FG Power: 50
FG Accuracy: 45
Punt Power: 55
Punt Accuracy: 85
Kickoff Power: 55
----------------------
Skill Level: All Madden
Game Style: Simulation
Quarter Length: 15 minutes
Accelerated Clock: 10 seconds
Progressive Fatigue: On (having this on last year ruined lineups towards the end of the season for the CPU so I'm interested to see what happens this time)
Injuries: 9
Fatigue: 52
Min Player Speed Threshold: 99
Offside: 67
False Start: 65
Holding: 58
Face Mask: 69
DPI: 99
Block in Back: 50
Roughing the Passer: 54
Madden/CFB slider testing.
yeah I've had pass defense reaction/coverage to 95/100 for the past few maddens and NCAA. There are still routes that feel automatic against certain coverages but that's also the case in real football so with my house rules of no hot routes/limited audibles, it helps counter that. Not to mention that you're almost guaranteed to get pressured on every play which speeds up the processing timeBaze wrote: ↑24 Aug 2024, 13:23Overall:
All-Madden CPU defense is still far too easy in my book. I've already lowered user run blocking to 2 and at this point it might as well go to zero. I'm also just going to go ahead and set CPU pass coverage sliders to max and maybe lower user pass blocking to force myself to make quicker decisions. I'm also going to play around with penalty sliders a bit more.
Madden/CFB slider testing.
Soap's NCAA Sliders
Heisman
Quarter Length 10-15 mins (user preference)
Acc Clock 12-15 seconds (keep audibling to a minimum)
Passing Type Classic (If you want to play with revamped, please bring HUM QB Acc down to 5)
Injuries 52
Fatigue 86
Speed Parity 95
Penalties
Offside 65
False Start 85 (mix up your cadences)
Offensive Holding 60 (I'm still tuning this as raising it does get annoying but also helps keep the explosive plays in check)
Facemask 80
Block in Back 60
Roughing the passer 50
DPI 99 (never gets called unless there is a physics glitch)
All other penalties are ON except for roughing the kicker. Even with the patch, still happens too often even on punt safe/return
HUM/CPU
QB Accuracy 20/5
Pass Blocking 49/50
WR Catching 39/40
Run Blocking 19/100
Ball Security 32/32
Reaction Time 100/100
Interceptions 21/21
Pass Coverage 100/100
Tackling 50/100
FG Power 50
FG Accuracy 44
Punt Power 58
Punt Accuracy 88
Kickoff Power 54
Auto Subs
QB 0/1
RB 85/92 (if you want to feature mainly one running back, 80/85)
WR 80/87 (keep this in mind when running deep routes)
FB/TE 75/82
OL 0/1
DT 85/92
DE 85/92
LB 75/82 (if you want to platoon linebackers like I did in my Wisconsin DC save, 85/90 works as well. Your third string guys will get snaps so keep that in mind)
CB 75/82 (80/85 is another option if you are deep in that position. The rotation will vary depending on the type of offense you are playing)
S 75/82 (again, deeper rotation: 80/85 works)
Heisman
Quarter Length 10-15 mins (user preference)
Acc Clock 12-15 seconds (keep audibling to a minimum)
Passing Type Classic (If you want to play with revamped, please bring HUM QB Acc down to 5)
Injuries 52
Fatigue 86
Speed Parity 95
Penalties
Offside 65
False Start 85 (mix up your cadences)
Offensive Holding 60 (I'm still tuning this as raising it does get annoying but also helps keep the explosive plays in check)
Facemask 80
Block in Back 60
Roughing the passer 50
DPI 99 (never gets called unless there is a physics glitch)
All other penalties are ON except for roughing the kicker. Even with the patch, still happens too often even on punt safe/return
HUM/CPU
QB Accuracy 20/5
Pass Blocking 49/50
WR Catching 39/40
Run Blocking 19/100
Ball Security 32/32
Reaction Time 100/100
Interceptions 21/21
Pass Coverage 100/100
Tackling 50/100
FG Power 50
FG Accuracy 44
Punt Power 58
Punt Accuracy 88
Kickoff Power 54
Auto Subs
QB 0/1
RB 85/92 (if you want to feature mainly one running back, 80/85)
WR 80/87 (keep this in mind when running deep routes)
FB/TE 75/82
OL 0/1
DT 85/92
DE 85/92
LB 75/82 (if you want to platoon linebackers like I did in my Wisconsin DC save, 85/90 works as well. Your third string guys will get snaps so keep that in mind)
CB 75/82 (80/85 is another option if you are deep in that position. The rotation will vary depending on the type of offense you are playing)
S 75/82 (again, deeper rotation: 80/85 works)
Madden/CFB slider testing.
First Half (no house rules)Soapy wrote: ↑26 Aug 2024, 08:42Soap's NCAA Sliders
Heisman
Quarter Length 10-15 mins (user preference)
Acc Clock 12-15 seconds (keep audibling to a minimum)
Passing Type Classic (If you want to play with revamped, please bring HUM QB Acc down to 5)
Injuries 52
Fatigue 86
Speed Parity 95
Penalties
Offside 65
False Start 85 (mix up your cadences)
Offensive Holding 60 (I'm still tuning this as raising it does get annoying but also helps keep the explosive plays in check)
Facemask 80
Block in Back 60
Roughing the passer 50
DPI 99 (never gets called unless there is a physics glitch)
All other penalties are ON except for roughing the kicker. Even with the patch, still happens too often even on punt safe/return
HUM/CPU
QB Accuracy 20/5
Pass Blocking 49/50
WR Catching 39/40
Run Blocking 19/100
Ball Security 32/32
Reaction Time 100/100
Interceptions 21/21
Pass Coverage 100/100
Tackling 50/100
FG Power 50
FG Accuracy 44
Punt Power 58
Punt Accuracy 88
Kickoff Power 54
Auto Subs
QB 0/1
RB 85/92 (if you want to feature mainly one running back, 80/85)
WR 80/87 (keep this in mind when running deep routes)
FB/TE 75/82
OL 0/1
DT 85/92
DE 85/92
LB 75/82 (if you want to platoon linebackers like I did in my Wisconsin DC save, 85/90 works as well. Your third string guys will get snaps so keep that in mind)
CB 75/82 (80/85 is another option if you are deep in that position. The rotation will vary depending on the type of offense you are playing)
S 75/82 (again, deeper rotation: 80/85 works)
Miami (me) 21
Georgia (cpu) 10
Miami
10 first downs
252 yds total offense
13 att, 83 rushing yds, 6.4 yds per rush
11-16, 169 passing yds, 2 TD, 10.6 ypa
2 penalties, 18 yds
Georgia
9 first downs
188 yds total offense
12 rushes, -2 yds, -0.2 yds per rush
15-21, TD, INT (pick six), 9 ypa
3 penalties, 30 yds
two explosive passing touchdowns with Isaiah Horton beating Georgia deep on a corner route from a condensed split against cover 1 press, Xavier Restrepo catch and run for 50-yards. Both plays were just great offensive execution against a defense that was in a compromising look. The pick six was just a bad decision from Beck, not like he was hurried. I actually like how the first half felt game play wise with Miami's defense struggling in man coverage, as they should, and getting diced up. My biggest concern was the lack of CPU running game and how easy offense felt so I implemented my NCAA 14 house rules for the second half which can be found here: viewtopic.php?p=15183#p15183
2nd half (with house rules)
Miami (me) 14
Georgia 31 (21 in final 3 minutes of the fourth quarter, Heisman time!)
Miami
14 first downs
287 yds total offense
23 att, 108 rushing yds, 4.6 yds per rush
17-21, 179 passing yds, 2 TD, 10.5 ypa
2 penalties, 18 yds
Georgia
18 first downs
377 yds total offense
9 rushes, 48 yds, 5.3 yds per rush
19-26, 519 passing yds (1st and 2nd half), 11 ypa
1 penalty, 15 yds
The lack of user switching on defense led to a lot more explosive plays in the second half and helped improve the CPU's rushing offense. Carson Beck went crazy in the fourth quarter with a 36-yd touchdown and a 61-yd touchdown, both down the field throws. I also experienced players leaving the game and not returning due to fatigue for the first time with these fatigue sliders and auto-subs settings with Damien Martinez (15 att, 104 yds) and Xavier Restropo (6 rec, 90 yds) not playing in the fourth quarter.
Back to the lab
Madden/CFB slider testing.
How would you handle custom stems this year? Would that be considered a hot route?Soapy wrote: ↑26 Aug 2024, 08:06yeah I've had pass defense reaction/coverage to 95/100 for the past few maddens and NCAA. There are still routes that feel automatic against certain coverages but that's also the case in real football so with my house rules of no hot routes/limited audibles, it helps counter that. Not to mention that you're almost guaranteed to get pressured on every play which speeds up the processing timeBaze wrote: ↑24 Aug 2024, 13:23Overall:
All-Madden CPU defense is still far too easy in my book. I've already lowered user run blocking to 2 and at this point it might as well go to zero. I'm also just going to go ahead and set CPU pass coverage sliders to max and maybe lower user pass blocking to force myself to make quicker decisions. I'm also going to play around with penalty sliders a bit more.
Madden/CFB slider testing.
no I allow that to account for field positionBaze wrote: ↑26 Aug 2024, 12:47How would you handle custom stems this year? Would that be considered a hot route?Soapy wrote: ↑26 Aug 2024, 08:06yeah I've had pass defense reaction/coverage to 95/100 for the past few maddens and NCAA. There are still routes that feel automatic against certain coverages but that's also the case in real football so with my house rules of no hot routes/limited audibles, it helps counter that. Not to mention that you're almost guaranteed to get pressured on every play which speeds up the processing timeBaze wrote: ↑24 Aug 2024, 13:23Overall:
All-Madden CPU defense is still far too easy in my book. I've already lowered user run blocking to 2 and at this point it might as well go to zero. I'm also just going to go ahead and set CPU pass coverage sliders to max and maybe lower user pass blocking to force myself to make quicker decisions. I'm also going to play around with penalty sliders a bit more.
Madden/CFB slider testing.
Mode: Dynasty, Year 2032
testing with 10 min quarters, house rules
USF (me - 89 ovr, 91 off, 89 def) - 23
Texas (CPU - 91 ovr, 91 off, 91 def) - 20
Team Stats
USF: 401 total yards (298 passing, 103 rushing), 7/14 3rd down, 22 1st downs, 2 penalties, 26:11 possession time
TEX: 338 total yards (334 passing, 23 rushing removing the sacks), 17 1st downs, 1 penalty, 13:49 possession time
Player Stats
USF Kedron Golden (79 ovr): 28/40, 298 yds, TD, INT (endzone jump ball INT)
TEX Oscar Tercero (85 ovr): 24/40, 334 yds, 3 TD, INT (middle of field INT, AI linebacker dropped back into MOF at last moment after initially heading towards the flats)
USF Derron Hardwick (96 ovr): 15 att, 78 yds
TEX Brian Birmingham (87 ovr): 11 att, 23 yds
USF Malik Spencer (86 ovr): 5 rec, 74 yds
TEX Kevin Babcock (89 ovr): 8 rec, 109 yds
TEX Brian Bighill (90 ovr): 3 rec, 92 yds, TD (76 YD TD on 4th down in the fourth quarter, AI DB went for a swat and missed)
Notes:
- Derron Hardwick left in the middle of the game, no injury, so assume it was fatigue related but came back and finished the game
- With the house rules and USF's wide splits taking the receivers out of frame, it's hard to pre determine where the ball is going pre snap which made it more challenging but the MOF was still way too open
- 10 min qtrs feel right but with the CPU not running the ball, way too easy to dominate TOP
- Was leading in the fourth quarter until the 2:10 mark, Texas scored on that 76-yard touchdown to take the lead and then we marched right down the field, kicked a field goal but Texas used their timeouts to get it back with 55 seconds left, prob should have been more aggressive to score a TD there. Texas was able to go down the field in 44 seconds with ease to kick the GW field goal, Heisman mode shit.
Overall:
A couple of injuries but nothing major and no players disappearing due to fatigue. I kind of like high fatigue as it forces you to spread the ball around and run shorter route concepts. The no user switching on defense allowed for the CPU offense to have some successful runs but as you can see, they became pass happy anyway.
testing with 10 min quarters, house rules
USF (me - 89 ovr, 91 off, 89 def) - 23
Texas (CPU - 91 ovr, 91 off, 91 def) - 20
Team Stats
USF: 401 total yards (298 passing, 103 rushing), 7/14 3rd down, 22 1st downs, 2 penalties, 26:11 possession time
TEX: 338 total yards (334 passing, 23 rushing removing the sacks), 17 1st downs, 1 penalty, 13:49 possession time
Player Stats
USF Kedron Golden (79 ovr): 28/40, 298 yds, TD, INT (endzone jump ball INT)
TEX Oscar Tercero (85 ovr): 24/40, 334 yds, 3 TD, INT (middle of field INT, AI linebacker dropped back into MOF at last moment after initially heading towards the flats)
USF Derron Hardwick (96 ovr): 15 att, 78 yds
TEX Brian Birmingham (87 ovr): 11 att, 23 yds
USF Malik Spencer (86 ovr): 5 rec, 74 yds
TEX Kevin Babcock (89 ovr): 8 rec, 109 yds
TEX Brian Bighill (90 ovr): 3 rec, 92 yds, TD (76 YD TD on 4th down in the fourth quarter, AI DB went for a swat and missed)
Notes:
- Derron Hardwick left in the middle of the game, no injury, so assume it was fatigue related but came back and finished the game
- With the house rules and USF's wide splits taking the receivers out of frame, it's hard to pre determine where the ball is going pre snap which made it more challenging but the MOF was still way too open
- 10 min qtrs feel right but with the CPU not running the ball, way too easy to dominate TOP
- Was leading in the fourth quarter until the 2:10 mark, Texas scored on that 76-yard touchdown to take the lead and then we marched right down the field, kicked a field goal but Texas used their timeouts to get it back with 55 seconds left, prob should have been more aggressive to score a TD there. Texas was able to go down the field in 44 seconds with ease to kick the GW field goal, Heisman mode shit.
Overall:
A couple of injuries but nothing major and no players disappearing due to fatigue. I kind of like high fatigue as it forces you to spread the ball around and run shorter route concepts. The no user switching on defense allowed for the CPU offense to have some successful runs but as you can see, they became pass happy anyway.
Madden/CFB slider testing.
Mode: Franchise
Chargers (me) - 17
Chiefs (CPU) - 34
Team Stats
LAC: 332 total yards (222 passing, 110 rushing (4.1 YPA), 23 1st downs, 4/11 3rd down, 3 turnovers, 5 penalties, 33:41 TOP
KC: 511 total yards (419 passing, 92 rushing (7.1 YPA), 28 1st downs, 5/6 3rd down, 3 turnovers, 5 penalties, 26:19 TOP
Player Stats
Patrick Mahomes: 36/41, 419 yards, 4 TD, INT
Justin Herbert: 24/38, 22 yards, TD, 3 INT
JK Dobbins: 21 att, 66 yards, TD
Isaiah Pacheco: 8 att, 38 yards
Patrick Mahomes: 5 att, 54 yards
Marquise Brown: 9 rec, 129 yards, TD
Travis Kelce: 8 rec, 72 yards, TD
Rashee Rice: 7 rec, 92 yards, 2 TD
Notes:
- Mahomes, unstoppable. Chiefs just had too much speed on the field and it was terrifying
- Both teams had 3 turnovers - I like how there are turnovers being forced each game
- Chiefs led 27-3 at one point before I started to pick it up on offense
Overall:
This truly felt like a game where there was a separation in talent. KC's offense was scary. I felt there was a difference in playing against the Chiefs in this one, one of the highest rated teams. You cannot play man defense against this group of receivers. I'm going to continue with these sliders for another game or 2.
Chargers (me) - 17
Chiefs (CPU) - 34
Team Stats
LAC: 332 total yards (222 passing, 110 rushing (4.1 YPA), 23 1st downs, 4/11 3rd down, 3 turnovers, 5 penalties, 33:41 TOP
KC: 511 total yards (419 passing, 92 rushing (7.1 YPA), 28 1st downs, 5/6 3rd down, 3 turnovers, 5 penalties, 26:19 TOP
Player Stats
Patrick Mahomes: 36/41, 419 yards, 4 TD, INT
Justin Herbert: 24/38, 22 yards, TD, 3 INT
JK Dobbins: 21 att, 66 yards, TD
Isaiah Pacheco: 8 att, 38 yards
Patrick Mahomes: 5 att, 54 yards
Marquise Brown: 9 rec, 129 yards, TD
Travis Kelce: 8 rec, 72 yards, TD
Rashee Rice: 7 rec, 92 yards, 2 TD
Notes:
- Mahomes, unstoppable. Chiefs just had too much speed on the field and it was terrifying
- Both teams had 3 turnovers - I like how there are turnovers being forced each game
- Chiefs led 27-3 at one point before I started to pick it up on offense
Overall:
This truly felt like a game where there was a separation in talent. KC's offense was scary. I felt there was a difference in playing against the Chiefs in this one, one of the highest rated teams. You cannot play man defense against this group of receivers. I'm going to continue with these sliders for another game or 2.
Madden/CFB slider testing.
Here's the current set that I used for the most recent game
User:
QB Accuracy: 5
Pass Blocking: 25
WR Catching: 40
Run Blocking: 0
Ball Security: 62
Pass Defense Reaction: 65
Interceptions: 35
Pass Coverage: 85
Tacking: 45
CPU:
QB Accuracy: 20
Pass Blocking: 55
WR Catching: 60
Run Blocking: 98
Ball Security: 55
Pass Defense Reaction: 100
Interceptions: 35
Pass Coverage: 100
Tacking: 57
FG Power: 50
FG Accuracy: 45
Punt Power: 55
Punt Accuracy: 85
Kickoff Power: 55
----------------------
Skill Level: All Madden
Game Style: Simulation
Quarter Length: 15 minutes
Accelerated Clock: 10 seconds
Progressive Fatigue: Off
Injuries: 9 (at this level it seems to minimize the amount of times the game clock stops)
Fatigue: 52
Min Player Speed Threshold: 99
Offside: 67
False Start: 65
Holding: 58
Face Mask: 69
DPI: 99
Block in Back: 50
Roughing the Passer: 53
User:
QB Accuracy: 5
Pass Blocking: 25
WR Catching: 40
Run Blocking: 0
Ball Security: 62
Pass Defense Reaction: 65
Interceptions: 35
Pass Coverage: 85
Tacking: 45
CPU:
QB Accuracy: 20
Pass Blocking: 55
WR Catching: 60
Run Blocking: 98
Ball Security: 55
Pass Defense Reaction: 100
Interceptions: 35
Pass Coverage: 100
Tacking: 57
FG Power: 50
FG Accuracy: 45
Punt Power: 55
Punt Accuracy: 85
Kickoff Power: 55
----------------------
Skill Level: All Madden
Game Style: Simulation
Quarter Length: 15 minutes
Accelerated Clock: 10 seconds
Progressive Fatigue: Off
Injuries: 9 (at this level it seems to minimize the amount of times the game clock stops)
Fatigue: 52
Min Player Speed Threshold: 99
Offside: 67
False Start: 65
Holding: 58
Face Mask: 69
DPI: 99
Block in Back: 50
Roughing the Passer: 53
Madden/CFB slider testing.
mahomes spanked ya, mostly vertical or middle of the field?Baze wrote: ↑26 Aug 2024, 20:17Mode: Franchise
Chargers (me) - 17
Chiefs (CPU) - 34
Team Stats
LAC: 332 total yards (222 passing, 110 rushing (4.1 YPA), 23 1st downs, 4/11 3rd down, 3 turnovers, 5 penalties, 33:41 TOP
KC: 511 total yards (419 passing, 92 rushing (7.1 YPA), 28 1st downs, 5/6 3rd down, 3 turnovers, 5 penalties, 26:19 TOP
Player Stats
Patrick Mahomes: 36/41, 419 yards, 4 TD, INT
Justin Herbert: 24/38, 22 yards, TD, 3 INT
JK Dobbins: 21 att, 66 yards, TD
Isaiah Pacheco: 8 att, 38 yards
Patrick Mahomes: 5 att, 54 yards
Marquise Brown: 9 rec, 129 yards, TD
Travis Kelce: 8 rec, 72 yards, TD
Rashee Rice: 7 rec, 92 yards, 2 TD
Notes:
- Mahomes, unstoppable. Chiefs just had too much speed on the field and it was terrifying
- Both teams had 3 turnovers - I like how there are turnovers being forced each game
- Chiefs led 27-3 at one point before I started to pick it up on offense
Overall:
This truly felt like a game where there was a separation in talent. KC's offense was scary. I felt there was a difference in playing against the Chiefs in this one, one of the highest rated teams. You cannot play man defense against this group of receivers. I'm going to continue with these sliders for another game or 2.